On Creating Despite Doubt
September 16, 2025
That title is something I sadly hear a lot. And it’s not because I just sit around, play video games, and waste my time all day. Truth is, I create way more than I publish. That probably sounds strange, but it’s real. It’s a trap that every creator or artist eventually runs into — thinking what you’ve made isn’t good enough to put your name on.
I’ve gone through that plenty of times. I like to think of GitHub less as a portfolio of my career and more as a time capsule of my work. Most of the repos I’ve made are unfinished, and many will never see completion, simply because I felt they weren’t worth it — or they looked more like the work of an amateur than anything else. And honestly, that’s okay. But not enough people understand that being a creator doesn’t mean making something “perfect.” It means making something you’re proud of.
I didn’t get that for a long time. I was too caught up in worrying about what people would think of my work instead of focusing on what I thought of it. If you can’t enjoy the things you put your time into, chances are you’re creating for the wrong reasons. I used to start projects with the mindset: “This might be cool, but people are going to think I’m a horrible creator. Putting this out will ruin my chances at a career.” That’s a toxic cycle.
Now, I approach things differently. I create what I would’ve wanted, not what I think someone else would want. Because, in the nicest way possible, I shouldn’t give a single fuck what other people think of my work. Since adopting that mindset, I’ve actually started finishing projects instead of getting stuck in self-doubt.
It hasn’t just made me a better developer — it’s made me a better person. And honestly, I think that counts for a lot more.